So unfortunately as much as I want to continue this series, the game keeps crashing every time I would return to the mansion from the garden outside after collecting the ruby. Idk why this keeps happening, and I've tried multiple possible solutions, but to no avail, this issue has inevitably prevented me from progressing further, as such I have to end my experience for now. I may continue this game when more updates/patches are added or when the full game comes out. Once again I thank you for recommending this game to me, it was an honor to try to help promote your game and assist with critiques and recommendations. Keep me posted if you wish and have a good day.
Part 3 has now been uploaded! Though I have not much to say that I haven't already brought up in in the previous videos, say for some "glitches" and layering. One such was a delay in my death just as I got hit running into a room. My game did crash towards the end but I'm uncertain if that was the game or my computer.
I apologise for the delay, the heatwave kinda got to me, but here is a wee vid of Spirits of Hell. I did a limited playthrough so people will get to see what comes next by playing for themselves.
Part 2 is out now! And as a disclaimer, I do come off a bit sour in this one, irritations of life kinda fused into my gaming experience. Along with the fact that I had to record this TWICE, as my recording was interrupted my a power outage. Regardless of such now that I have played through a bit more (still not done yet btw) I have some new critiques to make.
Firstly, the pros:
You really do show the sense of tension well, where more mad folks appear, the surrounding atmosphere tenses up.
I didn't really use this to full effect but still great ideas is being able to hide will come pretty useful at times.
I find the idea of taking time to rummage through chests and closets pretty interesting (though I hate that it sounds like someone's coming around the corner in some cases.)
Finding loose scraps of food does emphasize your idea of the survival aspect of this game.
You have added a lot of QoL elements that I find interesting, going close to windows you can faintly hear rain or wind, You can walk on corpses and they make a faint squish sound (weird but cool). And probably the aforementioned pros I brought up add to this well.
Cons:
I only have one can but its a big one in my opinion.
The combat is sort of annoying, not necessarily bad ideas with the combat mechanic as I feel this game is more-so trying to avoid these maddened people rather than fighting them. But I feel it could be more of an even playing field if the weapons I pick up don't break so easily if at all. Like I already have to deal with tripping if I run too much, and it takes up a lot of stamina when I swing, I think adding durability to the weapons creates too much of an imbalance for players. Not suggesting they need to be stronger but I think I would have a slightly higher chance to get myself out of trouble a bit more effectively if the ladle I found wouldn't break but as a balance only did minor damage. Though the shards of glass makes sense, I don't expect that to physically remain in one piece after multiple uses. I think it needs to depend on the weapon. Though I'm usure how many weapons there are currently.
Despite this I'm really enjoying the demo, and you've done great work so far. Expect part 3 soon!
I'm really liking it so far but I do have some things to say and the gameplay supports my frustrations. Let's start with the positives, I think this game has a solid story and I really like the art style of this game, good music and this game did get me with some view scares. Now for my negative's and only negative is the optimization for this game, it might be just me so I wont really be to harsh about it but at the same time, it's BAD, the whole playthrough I'm just running this game on 10-19 frames, and get as low as 4 FRAMES! Other than that I think the game is good but that is my issue with the game. I am glad that you recommended me to play it but I do have to be honest about it, It's good but need improvements. That's
all, I'll be watching from a distance when a new update drops...
I apologise for the speed of the game. Apparently it is not suitable for any computer. There are a lot of technical aspects that can cause it to slow down a lot. In theory this can all be fixed, but it will take a lot of time.
I'll try to get it sorted out by the full release.
First, thank you for recommending this game to me, I decided to pursue this in episodes as I didn't want any exporting issues with my (annoying af) computer. So I will have a part 2 within the next couple of days. So far I am really into it, the art is unique and does fit with the "victorian" and "royal" environment, reminds me of Ib in a way. Gameplay is a tad wonky, just a few things to get used to mostly, such as the controls, movement, combat, etc. other than that, I had a few minor points and recommendations for you in the video.
But overall, I'm having a great experience so far. You really have something promising.
You can really tell a lot of love was put into this work- though I was only able to play part of the demo, this game has a surplus of story, art, and unique mechanics that lend to a great survival horror role playing puzzle game. If you enjoy horror games with an in depth story, this is the game for you.
I play part of your demo (as well as a couple other games) in the video below. I should have read the controls before playing but I'll be sure to play the full game!
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So unfortunately as much as I want to continue this series, the game keeps crashing every time I would return to the mansion from the garden outside after collecting the ruby. Idk why this keeps happening, and I've tried multiple possible solutions, but to no avail, this issue has inevitably prevented me from progressing further, as such I have to end my experience for now. I may continue this game when more updates/patches are added or when the full game comes out. Once again I thank you for recommending this game to me, it was an honor to try to help promote your game and assist with critiques and recommendations. Keep me posted if you wish and have a good day.
Part 3 has now been uploaded! Though I have not much to say that I haven't already brought up in in the previous videos, say for some "glitches" and layering. One such was a delay in my death just as I got hit running into a room. My game did crash towards the end but I'm uncertain if that was the game or my computer.
I apologise for the delay, the heatwave kinda got to me, but here is a wee vid of Spirits of Hell. I did a limited playthrough so people will get to see what comes next by playing for themselves.
Part 2 is out now! And as a disclaimer, I do come off a bit sour in this one, irritations of life kinda fused into my gaming experience. Along with the fact that I had to record this TWICE, as my recording was interrupted my a power outage. Regardless of such now that I have played through a bit more (still not done yet btw) I have some new critiques to make.
Firstly, the pros:
Cons:
I only have one can but its a big one in my opinion.
Despite this I'm really enjoying the demo, and you've done great work so far. Expect part 3 soon!
I'm really liking it so far but I do have some things to say and the gameplay supports my frustrations. Let's start with the positives, I think this game has a solid story and I really like the art style of this game, good music and this game did get me with some view scares. Now for my negative's and only negative is the optimization for this game, it might be just me so I wont really be to harsh about it but at the same time, it's BAD, the whole playthrough I'm just running this game on 10-19 frames, and get as low as 4 FRAMES! Other than that I think the game is good but that is my issue with the game. I am glad that you recommended me to play it but I do have to be honest about it, It's good but need improvements. That's
all, I'll be watching from a distance when a new update drops...Thanks for playing!
I apologise for the speed of the game. Apparently it is not suitable for any computer. There are a lot of technical aspects that can cause it to slow down a lot. In theory this can all be fixed, but it will take a lot of time.
I'll try to get it sorted out by the full release.
But overall, I'm having a great experience so far. You really have something promising.
Cool demo!
Thank you! Glad you enjoyed it!
You can really tell a lot of love was put into this work- though I was only able to play part of the demo, this game has a surplus of story, art, and unique mechanics that lend to a great survival horror role playing puzzle game. If you enjoy horror games with an in depth story, this is the game for you.
I play part of your demo (as well as a couple other games) in the video below. I should have read the controls before playing but I'll be sure to play the full game!
Thanks! Glad you liked it, even with that little part of the demo you completed c: